17:49БронеКот: Приезжает муж с вахты раньше времени и застаёт жену с любовником. Жена обречённо: - Познакомьтесь, это мой муж, а это Витя. Ну, пока вы знакомитесь, пойду вызывать скорую помощь и полицию...
20:03БронеКот: rutenii, Помогите разобраться! Если помидор — ягода, то кетчуп кетчуп это варенье? Как красота может спасти мир, если она все время требует жертв? Если мазохист попадает в ад, то он попадает в рай? Почему боксерские перчатки называют перчатками, если они — варежки?
04:34Чертёнок: Генпрокурор Карим Хан, который выдал «ордер» на арест Владимира Путина, был обвинен в сексуальных домогательствах. Руководящие органы инициировали внешнее расследование
19:55БронеКот: Чертёнок, Глянул - у вас в Таллине индекс down jonson к колбасе краковской крайне низкий
19:41БронеКот: Чертёнок, А какой у вас индекс сливочного масла?
16:47БронеКот: kvg-mur, Почему на свадьбе не принято разбивать бутылку шампанского об невесту? Это же, по существу, её торжественный пуск в эксплуатацию.
16:22БронеКот: kvg-mur, Ну..... Хорошую вещь браком не назовут
В оригинале: Universe SandBox 2 Разработчик: Giant Army Издатель: Giant Army Год: 2015 Тип издания: Пиратка [P] Таблетка: Не требуется Версия: Alpha 16.0 Язык интерфейса: ENG Язык озвучки: отсутствует/не требуется
Описание:
Universe Sandbox ² - потрясающая и самая реалистичная космическая инди-песочница. Столкновение планетарных тел (столкните Луну с Землей), моделирование климата планет (меняйте угол наклона полюсов, удаляйте планеты от звезды), терраморфинг (добавьте двуокись углерода в атмосферу, планета нагреется, затем добавьте воду...), деформация планет (атакуйте планеты астероидами и кометами, любуйтесь образующимися кратерами) и многое-многое другое... Если Вы играли в первую часть, то Вам будет проще освоиться в Universe Sandbox ², но в любом случае Вас ждет множество приятных сюрпризов и новшеств.
Особенности:
• Система материалов - создайте планету из камня, воды, железа, водорода... • Эволюция звезд и создание сверхновой. • Солнечные вспышки. • Процедурная генерация звезд и планет. • Черные дыры. • Имитация темной материи. • Тысячи реальных звезд.
(+/-) Дополнительно
Игра в жанре «инди-песочница» предоставляет огромную, почти настоящую вселенную со своими галактиками, звездными системами, но, в основном, есть возможность рассматривать и изменять нашу солнечную систему с известными планетами, начиная с Меркурия и заканчивая Плутоном.
Можно узнать массу планеты, изменить ее, возможна смена орбиты каждой планеты или, вообще, все перемешать или поменять местами. В игре предусмотрена возможность создания своей систему или даже галактики. Например, вы можете заменить планеты футбольными или баскетбольными мячами. Или столкнуть две галактики и наблюдать за этим красивым и эффектным процессом. Игра рассчитана больше на подготовленного и любознательного геймера, нежели на простого игрока, она не рассчитана на пару вечеров, а требует глубокого изучения и рассмотрения.
Помимо планет и звезд еще представлены около тысячи уникальных астероидов, метеоритов и комет. Можно создать момент рождения и смерти звезды, и этот процесс показан очень детально. Все планеты и звезды и другие космические тела ведут себя по всем законам физики Ньютона.
Если вам станет совсем скучно составлять свои собственные галактики и системы, то можете создать бильярдный стол, а шарами будут планеты и звезды, и благодаря реалистичной физике они будут красиво разлетаться в разные стороны.
В Universe sandbox можно создать многие глобальные катастрофы: например, всем известный, астероид «Апофис», который предположительно столкнется с нашей планетой. Можно симулировать это столкновение и показать, что будет, если ничего не предпринять. Показать ситуацию, в которой Солнце потухнет, и как будет выглядеть модель солнечной системы без Солнца.
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(+/-) Список изменений (eng)
(+/-) Alpha 16.0
In Alpha 16 we’ve re-enabled and improved saving and loading and completely rewrote the rendering backend to implement logarithmic z-buffering, which addresses graphical issues and paves the way for some big visual changes. We also made further improvements to the interface and fixed a bunch of bugs and stability issues.
New & Notable • Universe Sandbox ² is now on Steam Early Access • Save & Load • Re-enabled saving and loading of simulations • Note: Simulations saved in previous alpha versions will no longer open • Logarithmic Z-Buffering • New tech which paves the way for more visual changes and improvements • Reduces graphical z-fighting issues
Improvements • New logo & icon • Added startup music • Physics • Physics breakout time now automatically adjusts if user drags and holds timestep slider • Re-enabled Euler Explicit and Euler Semi-Implicit integration methods • Better fragment budgeting • Exposed setting for fragment budget fraction in Sim settings • Improved tolerance calculations • Auto-tolerance setting now also sets gravity smoothing • Simulation • New sims • Castor star system • Third Stage of Apollo 12 orbiting Earth in 2002-2003 • Added pulsars to database • Added menu option to Delete Dark Matter in sim (Powers -> More) • New ring options for ordered spacing of points on spheres and discs • Improved database handling • Added Rotation Speed at Equator property in Motion tab • Pulsar improvements • Fixed calculations for particles and jets • Pulsars now scaled for accurate values • Chart mode now resets to default values when loading new sim • Adjusted size of Monolith • Changed timestep settings for random solar systems • Improvements to Home → Explore (previously Learn) • New tutorials • Add tool • Launch • Light Pulse • Creating Pulsars • Coloring Objects & Trails • Setting Start Parameters • New icons • Added categories: All, Tutorials, Astronomy • Broke up astronomy tutorials into multiple steps • UI & UX (user interface & user experience) • Dynamic viewport • Camera now shifts as your open interface panels to keep your target in view • Add tool panel improvements • Added star types to tooltips when hovering over star tiles • Re-enabled adding whole systems • Click “Whole System” in top-right corner of tile • Adding planets with this option will also add moons • Adding stars with this option will also add planets • Rings are now added with a double-click on tile • Moved add options to new side panel • Balanced binary mode is now toggleable after selecting Balanced option • Reordered filters in Add tool panel • Bodies no longer obstruct view when using Launch mode (shows crosshair instead of body) • Search field is now cleared whenever Add panel is opened • Body and placement lines are now longer shown when hovering over UI panels while adding body • Icons & Labels • Removed hover highlight from target timestep’s field • Improved pencil icon placement and prominence • Added on/off labels to toggles • Graph icon now appears when hovering or editing value • Added “step” label to timestep icon • TAB key now only toggles UI when no control is focused • TABbing through controls only works when a control already has focus • Right-clicking on buttons for View and Sim settings now opens advanced settings panel • Moved mini-info popup to right side of screen • Properties window now opens to last tab open and retains tab and scroll state when selecting different bodies • Search panel now adjusts to window size • Options panel now slides in from right when selecting pencil icon in tiles • What’s New panel is now modal (requires user attention before opening other panels) • Esc now closes message windows • Added Help link to Home panel (for now takes user to keyboard shortcuts) • Removed Achievements link from Home panel (until implemented) • All panels now close when survey window opens • “Set to Auto” only shows in Settings when not already set to Auto • Fullscreen button now hidden unless hovered • Mouse zoom no longer functions when cursor is outside window • Added new timed message for pirated copies • Added warning message for users who do not meet minimum hardware requirements for running Universe Sandbox ² • Introduction no longer requests performance test from user (can still run test in Home menu) • Graphics • Improved appearance of fireworks • Better glows for craters and fragments
Fixes • Fixed issues with supernovas so they now affect surrounding bodies • Fixed issue which set incorrect materials for particles • Fixed issues with conservation of mass • Add tool no longer allows moving bodies left or right when adjusting height • Fixed issue with clouds never disappearing • Fixed climate tutorial issue which prevented advancing • Fixed error when deleting bodies and the last body popping into the position of the deleted body • Timestep no longer shows "not a number" when sim starts paused • Fixed hidden "edit" buttons in tiles • Single stepping after pausing now uses adjusted timestep instead of previous timestep • Fixed cases of erroneous collisions at high timesteps • Fixed issues with sims: Supernova Type Ia; Two Dice; Dice Swarm; Moon Swarm Random; Solar System Major Moons • Fixed issue with adding water to bodies • Phobos and Deimos are no longer spherical • Can now type numbers into Sim → Gravity textbox • Human-scaled sims now show up in All filter • Bodies no longer transition from particles when sim is paused • Fixed issues with collisions while pausing and resuming sim • Camera no longer zooms when continually adding a body • Fixed issue with Steam saving duplicate screenshots • Enabled shadows for Medium graphics settings • Fixed issues in Mars climate and Earth Climate tutorials • Fixed issues with city lights not disappearing after impacts and showing up in daylight
(+/-) Закрыть
(+/-) Alpha 15.9
New & Notable • Save & Load • Re-enabled saving and loading of simulations • Note: Simulations saved in previous alpha versions will no longer open • Logarithmic Z-Buffering • New tech which paves the way for more visual changes and improvements • Reduces graphical z-fighting issues Improvements • New logo & icon • Added startup music • Physics • Physics breakout time now automatically adjusts if user drags and holds timestep slider • Re-enabled Euler Explicit and Euler Semi-Implicit integration methods • Better fragment budgeting • Improved tolerance calculations • Exposed setting for fragment budget fraction in Sim settings • Simulation • New sims • Castor star system • Third Stage of Apollo 12 orbiting Earth in 2002-2003 • Added pulsars to database • New ring options for ordered spacing of points on spheres and discs • Improved database handling • Added Rotation Speed at Equator property in Motion tab • Pulsar improvements • Fixed calculations for particles and jets • Pulsars now scaled for accurate values • Chart mode now resets to default values when loading new sim • Adjusted size of Monolith • Improvements to Home → Explore (previously Learn) • New tutorials • Add tool • Launch • Light Pulse • Creating Pulsars • Coloring Objects & Trails • Setting Start Parameters • New icons • Added categories: All, Tutorials, Astronomy • Broke up astronomy tutorials into multiple steps • UI & UX (user interface & user experience) • Dynamic viewport • Camera now shifts as your open interface panels to keep your target in view • Add tool panel improvements • Re-enabled adding whole systems • Click “Whole System” in top-right corner of tile • Adding planets with this option will also add moons • Adding stars with this option will also add planets • Moved add options to new side panel • Balanced binary mode is now toggleable after selecting Balanced option • Reordered filters in Add tool panel • Bodies no longer obstruct view when using Launch mode (shows crosshair instead of body) • Search field is now cleared whenever Add panel is opened • Icons & Labels • Removed hover highlight from target timestep’s field • Improved pencil icon placement and prominence • Added on/off labels to toggles • Graph icon now appears when hovering or editing value • Added “step” label to timestep icon • Right-clicking on buttons for View and Sim settings now opens advanced settings panel • Moved mini-info popup to right side of screen • Properties window now opens to last tab open and retains tab and scroll state when selecting different bodies • Search panel now adjusts to window size • Options panel now slides in from right when selecting pencil icon in tiles • What’s New panel is now modal (requires user attention before opening other panels) • Added Help link to Home panel (for now takes user to keyboard shortcuts) • Removed Achievements link from Home panel (until implemented) • All panels now close when survey window opens • “Set to Auto” only shows in Settings when not already set to Auto • Fullscreen button now hidden unless hovered • Mouse zoom no longer functions when cursor is outside window • Added new timed message for pirated copies • Added warning message for users who do not meet minimum hardware requirements for running Universe Sandbox ² Fixes • Fixed issues with supernovas so they now affect surrounding bodies • Fixed issue which set incorrect materials for particles • Fixed issues with conservation of mass • Add tool no longer allows moving bodies left or right when adjusting height • Fixed issue with clouds never disappearing • Fixed climate tutorial issue which prevented advancing • Fixed error when deleting bodies and the last body popping into the position of the deleted body • Timestep no longer shows "not a number" when sim starts paused • Fixed hidden "edit" buttons in tiles • Single stepping after pausing now uses adjusted timestep instead of previous timestep • Fixed cases of erroneous collisions at high timesteps • Fixed issues with sims: Supernova Type Ia; Two Dice; Dice Swarm; Moon Swarm Random; Solar System Major Moons • Fixed issue with adding water to bodies • Phobos and Deimos are no longer spherical • Can now type numbers into Sim → Gravity textbox • Human-scaled sims now show up in All filter • Bodies no longer transition from particles when sim is paused • Fixed issues with collisions while pausing and resuming sim • Camera no longer zooms when continually adding a body • Fixed issue with Steam saving duplicate screenshots • Enabled shadows for Medium graphics settings
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(+/-) Alpha 15.2
New & Notable • New Horizons simulation • Open → New Horizon Pluto Encounter • Object, model, and texture for New Horizons spacecraft • Add → Objects → New Horizons Spacecraft Simulation • Can now draw trails relative to a specific body • Properties → Actions → Set as Trail Center • Set to default body: • Properties → Actions → Clear Trail Center • Or View → More → Clear Trail Center • Added star UY Scuti • Added option to make all bodies in choreographies pulsars • Changes to particle speed and spawning for pulsar jets (still a work in progress) Graphics • More hardware detection for auto settings • New texture map of Pluto based on latest data • Improved Charon’s color • Corrected alignment of the Milky Way background Fixes • Potential fix for users stuck on loading screen during startup • Fixed size errors for human sized objects • Temporarily removed broken tutorials • Volatile rate fix for terrestrial planets
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(+/-) Alpha 15.1
New & Notable • Re-added customizable launch body options • Hover over tile in Add panel and press numeric key to assign it to that launch slot • View assignments or reset to default in Launch filter in Add panel • Clicking on Powers → Launch takes you to Launch filter in Add panel • Added ‘Random Asteroid’ option in the Add panel • New map for Ceres based on Dawn mission data Improvements • Graphics • Tweaked auto graphics settings based on performance test results • More robust handling of Intel GPUs and lower end CPUs • Star flare colors now based on star temperature • Improved brown dwarf visualization • Added Realistic vs. Exaggerated body-scale view options • View settings → Show More → Body Scales • Exaggerated option will draw bodies at minimum pixel size no matter their distance from camera • Made "Set Video setting to auto" button only appear if settings are not auto • Removed “Pause on low FPS” option Simulation • New fragment streams from pulsar jets • Toggle in Properties → Materials tab → Particle Jets • Best viewed in lower time steps • Fragment ejection velocity now scaled with mass (larger fragments fly slower) • User Interface & User Experience • New “Fiction” simulation category for Home → Open • Reversed order of smileys in survey window • New lock icon for lockable properties • Target timestep and simulation time no longer highlight like buttons when hovered • Improved icons for black holes, galaxies, and rings in Add panel • Added missing thumbnails for simulations Fixes • Fix for resolution issue which caused crashes on startup • Fixed pressing Ctrl on Macs no longer preventing further keyboard input • Fixed issue when adding body around another traveling at high speeds • Fixed issue with bodies not colliding at high time steps • Fixed “Lock Position” not working • Fixed text not wrapping in survey fields • Fixed issue that caused bodies to affect simulation before being placed when using Binary add option • Reimplemented smoothed and cutoff gravity to fix issues with timestep sensitivity in certain sims • Verlet is now the only integrator shown in options (until other integrators are re-enabled) • Glow particles no longer disappear when halfway into bodies • Fixed URL for launch options notification Known Issues • Save & Load is still disabled • Sound crackles when there are many collisions • Sound can pop when loading new sim • Highly elliptic orbits can set bad initial tolerance, so system is not initially stable
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(+/-) Alpha 15
New & Notable • Redesigned User Interface • New Home menu • New toolbar at bottom of screen which holds most controls & settings • New icons & fonts • New cursor design • Added cursors for Add Body, Multiselect, Dispenser, Exploder • Larger, uniform margins for increased readability • Improved timestep controls • Manually enter target timestep • Or use the slider bar to increase/decrease • Hold Ctrl (Mac: Cmd) to enable single-step advance • New simulation thumbnails for Open and Create menus • New mini info panel when left-clicking on body • Click on info panel or right-click on body to open its Properties • In-line graphs • Graphs now shown directly in Properties window • Click the pop-out icon in the upper right corner of the graph to open it in a new window • Added slide/fade animations to windows/dropdown menus • Added shadows to windows, panels, popups, and tooltips • Rewritten physics • Faster calculations for better performance • Now runs asynchronously from other components • This improves interface and camera responsiveness when physics is busy • Dynamic Soundtrack • Responds to simulation actions and events • Adjust levels in Home → Settings → Audio • Music written by Ryan Macoubrie • Magnetic fields • Properties → Materials tab → Magnetic Fields • Toggle viewing magnetosphere and magnetic pole axis • Magnetosphere protects from atmospheric erosion by solarwinds • Magnetosphere is always simulated, whether toggled visible or not • Custom keybindings • Home → Settings → Input • Set keyboard shortcuts for common commands • Supports up to 3-key combos • Light pulses • Powers → Pulse → Click any body • Sends out a ring of particles at the speed of light • Adjust settings using pop-up panel on the left • Fireworks • Powers → Fireworks → Click any body • Launches a particle which explodes into 200 colorful fragments • Adjust fragment amount and more using pop-up panel on the left • Email List Sign Up • Bottom of Home menu • Sign up to be notified when there’s a major update to Universe Sandbox ² Improvements • Refactored graphics settings • Added “Auto” graphics setting (Home → Main → Options → Video → Quality) • Finds best settings for hardware on app start and each time it’s selected • Re-added specific window resolution settings • New Ceres map • Improvements to particle impact glow colors, fading, scale, distribution, and count • Improved collision particle visuals • Improved shockwave visuals • Improved impact marks on gas giants • Improvements to random body colors • Better rendering performance for body preview • Support for multiple monitors • Performance test now overrides custom graphics settings (for testing consistency) Simulation • New Game of Thrones simulation - “Lands of Fire and Ice” • Added Moon & Mimas collision preset • Pulsars (work-in-progress) • Improved volatile loss rate • Can now add random star from database or random star IMF • Add → Random Star or Add → Random Star IMF • Random Star IMF (Initial Mass Function) “builds” a star based on a randomly selected mass value from the Kroupa IMF data tables • Added Surface Gravity and Escape Velocity values to Properties • Climate is now disabled when it can’t keep up with sim (when timestep is too high) • Adjust timestep limit in Properties -> Climate -> Display Settings -> Disable when slow (+) • Trails now can be 2000 segments long • User Interface & User Experience • Better Chart mode transitions • Auto-zooms and -positions to fit • Added 'Random' preset for Chart mode • Distance marker to closest body when using Add tool • Improved grid • 3D lines • 3D distance marker text • Adjust line and text size in View Settings → More → Grid (+) • Use Tab to cycle through Property input fields • Smarter search • Improved tooltip placement • Material Dispenser now located in Powers • Sim Quick Actions now located in Powers → More • Removed body type label in Properties panel • Inverted order in screenshot menu • Improved speed when switching between bodies (no more delay) • Confirmation dialog when reloading sim • F11 now toggles fullscreen • New notification in Home menu when user is running an old build • Enabling trails now disables orbits and vice-versa • Improved logging • Improved feedback & testing collection • Exit feedback questions • Internal changes to feedback/test result collection will help us more easily read, evaluate, and implement feedback Fixes • Fixes for cloud and atmosphere shaders • Fixed bug which stopped sim when adding random body • “Nova Remnant” string no longer repeats after supernova • Fixed database query method which resulted in multiple entries for some bodies • Fixed database issue that caused exoplanet-related crashes • Fixed brown dwarf and star distinction in Properties panel label • Tutorial windows no longer fall off edge • Fixed nullRef error when ESCing out of a textbox • Fixed add tool not zooming out when needed • Fixed scaling issue in star glows • Temporarily removed Add Lagrange/Barycenter from Help menu until they're properly implemented • Fixed atmospheres not fading out completely when toggled off • Improvement to sound crackling issue with many collisions • Fixed star glow fading out in preview when camera is zoomed out • Predictive trails no longer drawn for unbound orbits (previously drew straight line) • Popup windows and tutorial windows no longer fall off edge of screen • Adjusting height when adding body no longer allows horizontal adjustments
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(+/-) Alpha 14.1
Improvements • New Sim: Solar System + Mr. Spock Asteroid Screenshots • Screenshots no longer show screenshot menu when capturing UI • Screenshots from menu now automatically sent to Steam • F12 will now include UI if checked in screenshot menu • Shift+F12 never includes UI • Ctrl+F12 continues to always include UI • Or press F9 to take a set of screenshots • Reduced antialiasing defaults from 4 to 2 and 8 to 4 Fixes • Fixed bug that displayed wrong visual temperature for certain star types • Fixed bug that set temperature to 15 degrees when turning climate off then on again • Made text fit on last step of Mars Climate tutorial • Supernovas now affect Surface Temperature instead of just Effective Temperature
Alpha 14.1a: • Fixed a problem with the feedback system and fixed the labeling of the carbon dioxide values in the Climate tab.
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(+/-) Alpha 14
New Features • Total Fragmentation (work-in-progress) • Disabled by default • Toggle in Simulation settings (gear icon on left) • Mars Climate tutorial • Home → Main tab → Activities heading • Camera FoV (Field of View) • Adjust slider in View settings Improvements • UI & UX (User Interface & User Experience) • Click slot on Launch Body toolbar to select a different body • Or drag and drop a tile from Add window • Currently only works for database bodies and user objects (no random bodies) • Tooltip Improvements • Finds best position and aligns to hovered control rather than mouse • Arrow points to context control • Increased Brightness • Changes in angular momentum now affect Rotation Axis & Rotational Period • Updated ArcBall to display up vector and Rotation Axis while editing • Added Rotation Axis property in Motion tab • Added checkbox in screenshot menu to show/hide UI in Steam screenshots • F9 key now takes 3 screenshots with one press: with UI, without UI, and 2x • Toggle preview rendering on/off in properties window (icon in top-right) • Removed background from preview • Improved property lock functionality (work-in-progress) • Graph icon now shows up when any part of the property is hovered or has keyboard focus • Property icon and graph icon now crossfade • Added lightspeed unit type for velocity • Albedo and Greenhouse Effect are now read-only when climate is enabled • Pressing Escape with the UI turned off turns it back on • GUI now fades in when hidden and trying to exit the app • Changed Performance Test result to say “average fps” • Renamed “Decals” to “Impact Marks” for clarity • Low graphics setting now keeps Decals on • Changed "Hide launch body controls" to "Hide toolbar" • Removed text from close window button in tutorial window • Tweaked view & pushpin icons Simulation • Re-enabled and improved exploder tool • Select Powers on the left side of the screen, then select Exploder • Click on a body to make it instantly explode • Optimized collision detection and gravity calculation when running CPU mode • Improves performance on computers not running OpenCL mode • Improved visual interpolations for temperature and composition • More responsive to user changes • Climate now accounts for changes in rotation axis (snow/ice at new poles) • Adjusted crater fade-in time • Lowered fragment ejection velocity • Optimized composition calculations • Improved ice edge shading for Mars • Adjusted minimum crater size to account for small asteroids • Base tolerance now recalculates when gravity option is changed • Enforced minimum and maximum tolerance levels when autocalculated • Adjusted decal count • Supernova light curve calculation now uses last luminosity value Fixes • Loading supernova sims no longer causes crash • Fixed issue that caused crash when loading certain sims with climate-enabled bodies • Collision between Sirius B and Wolf 359 no longer causes crash • Save/Load fixes for some simulations (we can’t guarantee save/load stability during alpha) • Holes no longer form in galaxy centers when CPU is selected as physics device • Fixed “Failed to create collision detector or gravity calculator” exception which prevented app startup for some users • Setting temperature with climate enabled now relaxes back to simulated temperature (rather than instantaneously) • Solved issue that caused performance spikes in simple simulations • Fixed issue with certain particles destroying larger bodies • Fixes Supernova 1a sim • Property labels no longer darken when hovered • Enabling tidal evolution no longer forces orbit display • Fixes to tidal heating and evolution when orbit wasn’t closed and semi major axis was less than 0 • Fixes odd body movement • Bodies now rotate with velocity verlet integration selected • Fixed rotation axis to normalize even if rotation period is 0 • Fixed issue with invalid safe timesteps • Can no longer set negative density values • Can no longer set negative semi major axis values • Fixed occasional CO2 ice thickness divide-by-zero issue • Seasonal land snow is no longer visible when Earth has no water • Materials in planetary cutaways now properly layered by density • Steam screenshots now work again • Fixed incorrect conversion with velocity unit “km/h” • Sims no longer startup in the middle of a two-monitor setup • Fixed problem with ring particle count not being adjustable • Fixed issue with What’s New not displaying certain characters • Fixed bug with internal FPS counter not averaging data properly (improves profiling) • Toggling Volatiles in Settings now works • Window no longer resizes when user changes certain settings (e.g. render mode) • Removed CO2 from Dispenser options • Semi-Major Axis can no longer have “Positive Infinity” value • Fixed rotation errors in Neptune & Saturn sim • Fixed particle collision glow positions • Fixed melt animation for planetoids running while simulation is paused • Fixed typos in Create → Galaxies settings • Fixed issue with toggling gizmos unexpectedly when using Ctrl+R to reload
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(+/-) Alpha 13.1
Improvements • Performance Optimization • Optimized calculation of integration error • Changed maximum suggested auto tolerance to 10 milkyway diameters • Tolerance now autosets when adding a body with the Add panel or via the number keys • Additional debugging for simulation startup and initialization Fixes • Fixed issue that caused errors when attempting Home → New...
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(+/-) Alpha 13
New Features • Overhauled Collisions • Major rewrite of the collision system • Better budgeting and handling results in better collisions more of the time • Improved timestep consistency • Increases overall performance • Toggle collisions (re-enabled when loading sims) • Sim (gear icon) → Collisions → Enable Collisions • Toggle fragments • Sim (gear icon) → Collisions → Enable Fragments • Improved calculations for fragment ejection velocity • Mars Climate • Similar to the Earth climate calculations which transport heat between equator and poles, Mars also accounts for CO₂ frost formation. • Graph seasonally fluctuating atmospheric pressure or add to atmosphere mass. Assumes pure CO₂ atmosphere. • Planetary Cutaways • View a visual representation of a body’s material composition • Automatically shown when Materials tab is selected • Fixed Orbital Elements • Adjusting sliders is now much less likely to produce errors/strange orbital behaviors • Tidal heating & tidal evolution (works-in-progress) • Turned off by default • Sim → Thermodynamics → Tidal Heating • Sim → Orbit Evolution → Tidal Evolution • Click (+) next to each option to adjust multiplier effect • View amount of energy per second from tidal heating in Properties → Temperature → Tidal Power • Exoplanet Detection • New calculations for radial velocity and simulated light curves • Properties → Motion → Camera Relative • Create → Chaotic Orbits • New Simulations • Chaotic Orbits • Supernova Type Ia • Experimental > Earth Moon x6 No Collisions • New Collision presets • Asteroid 1000 vs 50 • Earth & Moon Slow Motion Improvements • Now plots simulated time instead of real time • Autoscales/scrolls based on selected timespan • Customizable X and Y values (WIP) • Easily switch between units • Shows data closest to cursor • (+) button to add targets → Select one or more bodies → Ok • Click the X on any target to remove it from the graph Graphics • New milky way background (default in Solar System sim) • Body Colors modes • View → Body Colors • Sets body and trail colors based on Mass, Acceleration, or Velocity • Defaults to Realistic (normal) • Improved planetoid rendering • Tweaked shockwave visuals • Improved visualization of cooled hydrogen gas • Increased crater cooldown times • Collision particles now properly scale relative to the camera • Added surface detail to molten gas giants • Improved background rendering for low-end machines • Improved auto-settings selection for some hardware configurations UI & UX • Left/right scrolling tabs & filters (mousewheel or buttons) • Improved Properties window • New Motion tab • New Temperature tab for Terrestrial, Planetoids, & Gas Giants without Climate tab • Added icons for mass, radius, density, temperature, and luminosity • Added icons for tabs • Reenabled "Distance to You" and "Distance to Star" • Toggle trails for individual body in Motion → Display Settings • View orbital path • Toggle for an individual body in Properties → Motion → Display Settings • Toggle for all bodies in View window • Appears temporarily when changing orbital elements • Trail fades out when orbital path is shown • New font • New icon tray at bottom of screen shows bodies bound to 1-8 number keys (launches body) • Click arrow below to show/hide • Any object from the database plus user-saved objects can now be chosen for Home → Create presets • Choreography filters • All; 2D or 3D; Stable or Unstable; Number of Bodies (slider) • Toggle between grid and list display in Open/Create/Add/Find/Chart with icon at top-right of window • Search fields show input focus • Un-editable properties no longer show input textbox • Search window shows live thumbnails of bodies • Double-clicking on body in Search window selects target and opens Properties window • User-saved sims now display representative thumbnail • Camera now zooms close to body when placing it in an empty sim • Added gravity unit type • Changed gravity input field to use gravity unit type • Added unit type for Power and Energy • Set Celsius as default unit for temperature • Keep Window Open option for Create and Open windows (push-pin icon) • Modal windows (such as Feedback) now darken background • Added 1280x720 16:9 option to screenshot menu • Alt+F to toggle FPS display Simulation • Galaxy simulation improvements • Adjusted dark matter particle size and camera scale • Galaxy scales now dynamically computed • Better placement of galaxies when creating more than one • Now lie on X, Z plane (previously X, Y) • Random orientation option (checkbox in settings) • Tolerance setting for timestep controls • Unsafe Global Adaptive mode: scales the gravity-based safe timestep • Global Adaptive mode: sets minimum accuracy • Suggested tolerance set at simulation initialization • Adjust tolerance: Simulation Settings (gear icon) → Gravity → Tolerance • OR hover Timestep controls and adjust slider • New Global Adaptive integration mode • Sim → Gravity → IntegrationMode → Global Adaptive • Maintains a specified accuracy (tolerance) for each step of the simulation • This ensures accuracy even at large timesteps • Sim → Actions • Halt All Rotations • +2% / -2% All Velocities • +2% / -2% All Rotations • Expand / Shrink System • Focus on Center Body • Improved Sedna and VP113 tutorial • 1 sedna now and corrected VP113’s position • Changing the radius of a body now increases/decreases rotation to maintain angular momentum • Supernova cloud now heats bodies through drag calculation • Tweaked volatile loss rate so bodies are destroyed at very high temperatures • Bodies with mostly gaseous composition now classified as gas giants • Brown dwarves can no longer become volatile • Better handling of dust trail particles which previously slowed performance • Increased post-collision cooling time for craters and planet temperatures Climate • Possible future emission scenarios can now be viewed for Earth climate • Properties → Climate tab → Greenhouse Gases → Select an RCP Scenario • Enable then click (+) to choose a scenario • For more information: Home → Activities → Climate Scenarios • Now uses substep positions to account for daily solar input • Now ensures that water is shown as frozen and not liquid at pressures below the triple point pressure • Overhauled effective temperature calculations to account for further types of heating • Improved integration between climate and collisions Sound • Added sound effects for shockwaves • Added swoosh sound to objects quickly passing the camera (experimental) • Adjusted volume of collision sounds to better match event magnitudes Fixes • Fixed an issue that prevented all bodies in the simulation rotating visually with Velocity Verlet enabled • User-saved sims no longer appear under wrong filters • Fixed an issue with collision effects spawning too frequently • Fixed an issue that caused sounds to crackle when they started playing • Fixed issues with time step flickering in single steps • Fixed collision issue with 85m asteroid created with Body Launcher (1 key) • Radius now interpolates visually when changing material sliders without first changing radius • Fixed bug in which new stars in solar system didn't have attraction • Corrected Earth starting temperature • Corrected temperature variables for emissivity calculations (climate) • Numerous changes to logging for better debugging • Headings in Home → Main can now be expanded/collapsed • User sims no longer appear when filter isn’t selected • Fixed Wolf 359 visualization • Glow from gas giants now shows when overlapping other gas giants • Earth now retains texture when adding then removing hydrogen • Removed second Pluto • Small collision particles no longer become invisible if they have a very small radius • Added -singlecore as a startup option • Commandline switch -SafeMode also enables -singlecore compatibility
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(+/-) Alpha 12.1
Improvements UI • Tile grids for… • View → Ambience • Home → Open • Find (work in progress) • New Powers panel • Activities/Tutorials are now started from Home → Open • Help window is now a right-docked window • User-saved objects added back to Add panel • Can also now be selected in Powers → Shoot Body • Slight color and font changes for window titles, tabs, and categories • Behind the scenes work on increasing options for the initialization of our solar system (so you can set the date, # of moons, # of asteroids) Graphics • Unified body and glow color generation from temperature • Smoothed texture errors when transitioning terrestrial planets to gas giants • Planetoid glow rendering improvements Simulation • Added Earth's Moon option and fixed time-steps in Encounters Fixes • Yosemite OS X 10.10 can again run Universe Sandbox ² without major instability • Fonts no longer blur with low graphics settings • Chart and Ambience presets now expand settings on edit • Log files no longer contain HTML formatting • Planetoids sized correctly in preview window • Known gas giants no longer have randomized appearances
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(+/-) Alpha 12
New Features Thumbnail tile grids • In the Add panel, select icons at the top to filter the list of objects • In the Create panel, select icons to choose different tools • Click a tile to load a preset • Hover to see a description of the preset • Use custom settings: hover over the preset, click the edit icon, then press the Create button at the bottom of the window Create → Systems • Generate a random solar system by selecting a preset • Edit the settings to customize parameters such as the center body, number of planets, and planet distance Create → Encounters • Load a preset to create a simulation of a rogue planet approaching and passing through our solar system • Edit the settings to customize parameters such as start date, time step, and the rogue’s target Create → Grid • Load a preset Material Grid or Fragment Grid simulation for technical demonstrations Powers → Exploder • Select the power and then click a body in the simulation to explode it (first pass on the feature, much work to be done) Simulations • Jupiter In Between Suns • Earth In Between Suns • 4 supernova sims • Supernova Closeup in Real Time, Supernova in Galaxy, Supernova in the Solar System, Stellar Evolution of our Sun Pumpkins! • Add → Human Sized Objects Improvements Choreography • A total of 201 2D and 25 3D choreographies • Added a Mass Randomizer setting • Default lighting set as “flashlight” mode with shadows disabled Collision fragments • Now ejected from both bodies if they have a composition • Compositions consistent with body’s composition • Total fragment amount calculated by the most prevalent materials in the body, e.g. a rocky body will eject mostly silicate fragments • They now smoothly transition to bodies with composition-calculated sizes • Improved particle budgeting for better performance Supernovas • Lightcurve calculations for accurate expansion and temperature effects • Supernova clouds now fade towards the end of their lifetime Planetoid rendering • Unified shading based on temperature, state, and composition • Now always spherical when in liquid state • Improved transitions for shape, color, opacity and normals of freezing and thawing planetoids Simulation • Added "Semi Major Axis" as a Chart mode preset • Random gas giants have a greater variety in color • Stars default to having age locked, rather than mass • All atmosphere variables now update when Climate is enabled UI • Added Info & Stats section to Simulation panel (body count, total simulation mass,etc.) • Added YEAR-MONTH-DAY date to Solar System-based simulations and Encounters • Preview panel can be resized vertically by dragging its bottom edge • It will also maintain aspect ratio when property window is resized horizontally • Moved expanding submenus below Powers • Swapped Open and Create in Home panel • Added options for 2x, 4x, 6x, 8x, 10x sized screenshots in menu • Improved naming of saved screenshots • Moved window resolution presets to bottom of Settings panel (instead of in Main) • Removed "chart" quick button when hovering properties • Resizing the window on startup will now keep it that size • Logo is no longer blurry with low graphics settings Fixes • Particles won’t disappear if no other bodies are present • Planetoids now display correctly in preview window • Objects now have same scale in preview • Trails display properly for very low velocity objects • Body trails don’t flicker for one frame • Capped max simultaneous sounds to 32 to respect audio subsystem limits • Solar system objects will not spawn away from the cursor • Mean Anomaly now reflects values greater than 180
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(+/-) Alpha 11.3, 11.2
• Just a small fix to a bug we introduced in Alpha 11.2 when initializing Earth’s climate that made our planet too cold. This also fixes an issue with the game window forcing itself on top of other windows. • The next major update will feature major improvements to collisions and fragments to make them even more spectacular. • Improved the Auto Orbit command and fixed a couple small bugs.
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(+/-) Alpha 11.1
Improvements • Overhauled stellar database with more accurate values • Added % to ppm UnitType • Steam startup option: -window or -windowed • Forces windowed mode on startup (overrides user setting) • Added consistent 'Preset' and 'Settings' labels for all Create, Rings, and Tethers panels • Added a horizontal line to separate Presets and Settings in create panels Fixes • Disabled dynamic showing/hiding of Orbital Parent in Property window • Fixes flickering text bug • Enforced startup resolution in windowed mode (will then switch to user setting) • Fixes issue of users stuck in fullscreen mode and unable to start
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(+/-) Alpha 11
New Features • Shockwaves from collisions that travel along a body’s surface • Choreography • Home → Create → Choreography tab • Change parameters or use the presets to load interesting multiple-body orbital patterns • New Simulations • “2014 RC” - asteroid which recently passed by Earth • “Moons, 75 orbiting Earth” • New tutorial text for sims under “Astronomy” Improvements • Changed Steamworks integration - should fix issues for Linux users • Added back a number of integrators, so there are 8 in all now • Supernova graphical improvements • Improved handling of extreme Carbon Dioxide levels • Added "Optimize for Climate View" under "Display Settings" in the Climate tab of Properties window • First pass at supernova effects • Affected bodies will heat up • Added new options for collisions under Collide tab • Position Offset for easy grazing collisions • Time before collision in real seconds (defaults to 1) • Time between groups • Time between additional bodies • Added grazing collision presets • Improved startup experience with progress text • Renamed New tab to Create • Added new units for Carbon Dioxide: 2010 level on Earth and preindustrial Earth • Minor atmosphere opacity improvement • Changing computing device setting now updates both the gravity calculator and the collision detector for better performance • Better integration between climate and collisions • Velocity can now be graphed and used as variable in chart mode • Trails hide when selected body is viewed up close • Adjusted performance score rating • Improved debug logging • Added Steam user info (name, ID, on/offline status, steam level) to bug, comment, and performance test emails • Added button to Climate tab of Properties window to optimize display settings • Changed default add mode to Binary (from Binary Balanced) • Minor tweaks to start up logo and text placement • Highlighted user interface items now flash in light blue • Tutorials no longer highlight user interface items when closed • Improved introduction tutorial • Changed default solar system time step to 15 days per sec • Camera’s targeted bodies no longer show preview window by default Fixes • Controller input is now disabled by default - fixes spinning camera issue • Fixed temperature occasionally initializing at 0 • Fixed issues with artifacts on far away bodies • Fixed an issue that caused ForceCPU to start with wrong compute device • Fixed issue with impactors remaining after being destroyed • Attempting to load a deleted simulation no longer causes an error • Fixed a bug that occured when camera’s target body was removed • Fixed bug that prevented tutorials from advancing after simulation load
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(+/-) Alpha 10.1
Improvements • Graph window now refreshes and retains targets when sim is reloaded or closes when a different sim is loaded • Adjusted age of Wolf 359 to give the correct radius • Added 'Auto Orbit' button to Simulation panel actions list • New cursors when hovering over move/rotate gizmo • "Find best settings" and "Reset settings" now set good display mode and resolution • User can now set temperature even when Climate is on; Climate will reinitialize hot or cold • Added "Random Small Moon" option to Add panel • Press Ctrl+T to delete trails, Ctrl+D to delete dust, Ctrl+F to delete fragments • Rearranged options in Settings Fixes • Added limit for maximum spin caused by collisions • Fixed a bug that caused the gizmo to constrain rotation axis while the axis rings were hidden • Plus/minus buttons now correctly change negative property values • Made atmosphere-less cooling consistent across planetoid and terrestrial planet types • Fixed unit for Climate starting temperature • Entering a new celsius value now works correctly • Fixed bug that prevented feedback from sending • Fixed bug with out-of-sync arc ball • Fixed another bug relating to incorrect heating and cooling times • Adjusted factors for determining initialized temperatures for new bodies • Collision particles now initialize with correct temperature • Temperature will no longer reinitialize when first enabling climate on an Earth • Fixed bug that allowed bodies to continuously orbit and overlap each other
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(+/-) Закрыть
Системные требования:
Graphics: DirectX9.0c (Windows) or OpenGL (Max, Linux) 512MB Video Memory Shader Model 3.0
System: 1.6GHz dual core 1GB RAM 1GB free disk space
Запуск: 1.Установить 2.Играть
Игра Обновлена с Alpha 15.2 до Alpha 16.0
Скриншоты
Модерация
Раздача со временем будет поглощена
Как только появится качество лучше или более полная раздача, данная раздача будет поглощена в пользу новой
Версия 15.1 конечно внесла много хороших изменений, например можно создавать магнитное поле, а также добавили новые симуляции, к примеру бинарная система пульсаров, обидно только что свои симуляции сохранить нельзя, а в остальном автору спасибо!
Обновлена версия
На вид эпично. Качаю
logist написал:
Благодарю за обнову!
Я к сожалению не знаю с какой периодичностью и как часто обновляется игра, но при обнаружении очередной версии незамедлительно буду выкладывать сюда!)
ALPHA 16 вышла, кое-где можно скачать к нам.
Обновлена версия
извиняюсь за столь долгую заливку новой версии сюда... продолжительное время не мог добраться до этого дела. Вероятно скоро в инет зальют версию 16.1, она уже есть вроде как. При первой возможности закину сюда)
Не играл ни разу, но описание вроде ничего
ооооооооо обновлённая версия я играл 15 или какуету там щас опробую игру я знаю играл баловался а за раздачу благадарю