20:03БронеКот: rutenii, Помогите разобраться! Если помидор — ягода, то кетчуп кетчуп это варенье? Как красота может спасти мир, если она все время требует жертв? Если мазохист попадает в ад, то он попадает в рай? Почему боксерские перчатки называют перчатками, если они — варежки?
04:34Чертёнок: Генпрокурор Карим Хан, который выдал «ордер» на арест Владимира Путина, был обвинен в сексуальных домогательствах. Руководящие органы инициировали внешнее расследование
19:55БронеКот: Чертёнок, Глянул - у вас в Таллине индекс down jonson к колбасе краковской крайне низкий
19:41БронеКот: Чертёнок, А какой у вас индекс сливочного масла?
16:47БронеКот: kvg-mur, Почему на свадьбе не принято разбивать бутылку шампанского об невесту? Это же, по существу, её торжественный пуск в эксплуатацию.
16:22БронеКот: kvg-mur, Ну..... Хорошую вещь браком не назовут
В оригинале: Assetto Corsa Разработчик: Kunos Simulazioni Издатель: Kunos Simulazioni Год: 19 декабря 2014 Тип издания: Лицензия [L] Таблетка: Присутствует (3DM|Unlocker) Версия: build 1.11.1 (22 декабря 2016) Язык интерфейса: ENG (MULTI) (Русификатор) Язык озвучки: ENG
Описание:
Assetto Corsa – гоночный симулятор компании Kunos Simulazioni. Среди основных особенностей Assetto Corsa значатся современный графический движок с полной поддержкой DirectX 11, реалистичная физическая модель, официально лицензированные автомобили и трассы, воссозданные с помощью лазерного сканирования, открытая архитектура, позволяющая сообществу симрейсеров самостоятельно создавать и внедрять в игру различные модификации и многое другое.
(+/-) Особенности релиза
Релиз обновлен в Steam и включает все вышедшие DLC. Версия 1.11.1 от 22 декабря 2016 Присутствует 9 DLC unlocker для установки в лицензионный клиент Steam.
1.11.1 - Fixed Rear Right camber setup slider visualization for BMW 1M/S3, BMW M235iRacing, Porche Cayman S, Porsche Boxster S manual/PDK, Porsche Cayman GT4, Porsche Cayenne, Porsche Macan, Lotus Exos/S1 - Fixed Porche 911 Carrera RSR 74, ratio of 5th gear on default setup - Fixed Porsche 908LH automatic gears hesitation on specific situations - Corrected Porsche 911 GT3 Cup 2017 wheels 3D placement and setup camber range, to avoid clipping with body at 0 camber. - Corrected Ford GT40 suspension travel limit and bump steer, to avoid suspension out of bounds and flex on severe compressions. (after all the car was made for LeMans which was flat...) - Corrected Porsche 911 GT3 Cup AI shift rpm range - Updated V10 tyres, physics and inertia for Praga R1 - Missing corner placed RPM indicator lights added to 919 Hybrid 2016 - Fixed Championship gameplay wrong AI level values - Fixed very long circuit names, covering the lap slider in Championship creation - Instrument backlighting added to 908LH and 917K - Fixed Italian Ring special event - Fixed Shared Memory Physics->BrakeBias
1.11.0 - New Porsche 919 Hybrid 2016 LeMans configuration (Porsche Pack 3) - New Porsche 908 Lang Heck (Long Tail) (Porsche Pack 3) - New Porsche 917 K (Porsche Pack 3) - New Porsche 911 R (991) (Porsche Pack 3) - New Porsche 911 GT3 Cup 2017 (Porsche Pack 3) - New Porsche 911 GT3 R 2016 (Porsche Pack 3) - New Porsche 911 Turbo S (991) (Porsche Pack 3) - New Porsche Macan Turbo (free bonus) - New Championship gameplay. Create your own championship, select cars, tracks, laps, points, rules and compete against the AI. - Fixed wing damage model on Nissan GTR - Shared Memory : - Fixed kersCharge and kersInput for ERS system - Added system/cfg/messages.ini to filter system messages out - Added Print function in Time Table (export in Documents\Assetto Corsa\out) - Fixed Setup Electronic tab issue on ABS level for cars featuring no TC - Reviewed damage curve + repair times - New formula for effective radius calculation - Pitstop is possible also in Practice session - Fixed Confirm button in Pitstop screen to work without any requested operation - Fixed UI resetting AI level at start - Corrected front wheel 3D placement for Lotus Evora S and Step 2 - Pitstop animation disabled for VR users - New V10 tyres and updated physics and inertias for all GT3 cars - New V10 tyres and updated physics and inertias for all GT2 cars plus Glickenhaus P4/5C and Evora GX and GTC - Updated V10 tyres and updated physics and inertias for Hypercars (LaFerrari, 599XX, FxxK, P1, Aventador SV, Huayra, Zonda R), more experimentation - Updated V10 tyres and updated physics and inertias for Ford GT40 - Corrected Porsche 917/30 inertia values - Corrected Porsche 917/30 ackermann and front bump steer suspension - Corrected aero downforce and drag values for Porsche 962 Short Tail - Corrected drag values for Porsche 962 Long Tail - Porsche 962C Long Tail now has passive wastegate pressure map that permits user controlled overboost as a % of a turbo boost map. 0-9 keys - F4 key sets camera on the player car - Added Delete function on Setup screen - Added electronic controller cltr_wastegate[X].ini to control wastegate levels on turbos - Fixed potential track cut on Nordschleife Endurance and Cup layouts - Fixed AI steer "snaps" when near track lateral limits
1.10.2 - Added acServerManager tyre models for Porsche Pack 2 - Fixed Ford Escort missing brake power setup screen - Fixed Porsche 935/78 Moby Dick Moby Dick missing brake power setup screen - Fixed Porsche 911 Carrera RSR 3.0 missing brake power setup screen - Fixed Porsche 962 Longtail AI using low turbo boost - Adjusted Porsche 718 RS60 spyder rev red needle, now showing around 7600rpm - Fixed Porsche 718 Cayman S very fast gearchanges on manual gearbox. - Fixed Porsche 718 Cayman S wrong UI tech specs weight and power to weight ratio. Physics were ok. - Fixed typo on Porsche Cayenne brake power, stronger brakes - Corrected Porsche 962C Short Tail and Long Tail tech specs information. (Physics were ok) - Fixed McLaren 650 GT3 front toe setup range - Python new functions and members - Added isAIControlled(CarID) - ERSMaxJ gives back KERS or ERS relatively to the system - Shared Memory - Added isAIControlled to Physics - Added ersMaxJ to Static - ERS/KERS currentJ is now reset when crossing the starting line during the first lap. - Camera shake in VR is now off by default, enable it by setting ENABLE_CAMERA_SHAKE=1 in system/cfg/assetto_corsa.ini under [VR] - Fixed the UI Setup Electronics - Engine Brake levels to be synched with the current physic values - Tweaked livery on the Porsche 919 Hybrid - Fixed windscreen reflection on the 911 Carrera S and 991 GT3 RS - Fixed Dynamic Index formula... AGAIN! - Fixed smoke renders in mirror even when the option is off with high quality mirrors
1.10.1 - Fixed Porsche Cayenne Turbo S not working - Fixed (AGAIN!) Dynamic Index formula
1.10 - New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC) - New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC) - New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC) - New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC) - New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC) - New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC) - New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC) - New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC) - New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC) - New Porsche Cayenne Turbo S (free bonus car) - Improved Porsche 911 Carrera S electronics - Improved Porsche 918 Spyder electronics - V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta) - V10 street tyres performance improvements - V10 tyres for McLaren F1 GTR - V10 tyres for Mercedes C9 - Improved Porsche 917/30 physics with more accurate data from homologation papers. - Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link - Added vertical wing ("fin") simulation in Porsche 917/30 - VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings) - Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET - Fixed CX_MULT only using the last value in the INI for every compound - Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side - Fixed some too low turbo volumes - Improved FXX K downshift sound - Added electronics tab in the car setup - Fixed ERS energy deployment wasn't resetting in Hotlap mode - Body work has now some flexibility when colliding with ground - Improved tyre load formula - Fixed Lock Controls penalty when player is AFK during race start - Added brake pressure setup options for all cars - Added vertical wings ("Fins") simulation - Added Energy deployment limit from a single front MGU - Added majorly IMO tyres temperature to shared memory - Fixed Porsche Panamera wrong alignment setup options - Fixed Lamborghini Miura long pitstop refueling time - Fixed Lamborghini Countach S1 long pitstop refueling time - Fixed rear damping ratio in Car Engineer app - Fixed Autoshifter shifting too early in race start - python new functions and members - getTrackLength() - Fixed Default ABS/TC and current ABS/TC level not being synchronized - Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini : [EXPLOSION] TEMPERATURE=350 - Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini - Enabled camera shake and g-force movements for OculusVR
1.9.3 - Improved DX11 initialization - Fixed same samples volume going crazy during update - Tweaked compressor parameters for external view, now it kicks in more relaxed - Corrected electronics behaviour and street tyres typo on Porsche 911 Carrera S 991.2 - Added new section to video.ini to force refresh rate (only works in fullscreen mode): ex: [REFRESH] VALUE=50
1.9.2 - Fixed Lotus 49 hardcoded special event - Ingame F9 leaderboard saves his last layout - Added saturation to audio levels through in-game audio app - Fixed in-game audio app not saving values - Fixed Porsche 935/78 missing backfire - Fixed rare audio clicks during gear shift for some cars - Improved Speed Sensitivity calculations for X360 Game Pad controls (good default is now 50% Speed Sensitivity)
1.9 - New Porsche 991 Carrera S (Porsche Pack #1 DLC) - New Porsche 918 Spyder (Porsche Pack #1 DLC) - New Porsche 718 Cayman S (Porsche Pack #1 DLC) - New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC) - New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC) - New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC) - New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC) - New Porsche Panamera G2 Turbo - New Silverstone 1967 historic track - Added session time/laps on the top of the screen (laps are the leader ones) - Now race is over when the car complete its lap and the leader has finished his last one - Added dynamic ARB - Fixed possible collision still active on race restart - Added ERS recharge digital display - Improved precision on all digital leds - GT3 cars use tire model v10. - Fixed TC sound distortion when triggered for the first time - New camber grip variation formula (Thank You Nao!) - Simplified DirectX 11 initialization - Added official "Sparco" license to Assetto Corsa - Added Ballast system through Ballast App (single player only) - Added new F9 vertical layouts - Added new driver + crew texture system - Added new personal driver texture - Fixed virtual mirrors rendered when not necessary - Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine - Improved FFB App UI, so label is readable by VR users - Added multiplayer splits - Added Time Table leaderboard mode: this includes realtime splits and delta - Added Fmod optimizations - Added Anti-Wrecker protection - Fixed AI "flapping" DRS in traffic - Improved autoshifter - Improved laptimes board by adding splits and tyre compound - Fixed backfire animation freezing after session change - Fixed leaderboard history in multiplayer - Added voting spam protection - horizon locked view removed from Bumper camera - Delta App reviewed - Fixed possible flickering in case of engine stall - Added backfire animation to Zonda R - python new functions and members - getCarTyreCompound(carid) - Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation - Fmod updated to 1.08.12 - Updated SDK for modders - Removed reverb snapshot in the Fmod project - General audio engine code cleaning and bug fixing - Vastly improved Fmod resource usage - Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks - Fixed listener priority for cars in pits. They don't steal the priority anymore - Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement - Overall volume balance - 7.1 surround should now work as expected (on all platforms) - Fixed audio initialization pop when the session starts - Stereo imaging now works as expected - Fixed ambience sound affected by reverb zones - Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine - Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters) - Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00) - Reworked surfaces audio curves - Reworked skids logic - Fixed skids positional sound - New exterior skids sound - Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options) - Reworked code management for traction control and limiter events - Tweaked wind and limiter sound emitter position in dashboard camera - Audio compressor on engine_ext event now works as expected when many cars are involved - Surfaces, crashes and skids are now properly audible in chase and track cameras - Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.) - Fixed load/coast smooth for AIs and multiplayer - Fixed transmission smooth and pitch for multiplayer opponents - Engine volume setting is now related to the player/focused car - When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available) - Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks" - Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc... - New dirt sound effects - New brake squeal for some "old" cars - Added audio fade when track camera changes - Added [VERSION] section in audio.ini - Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI - Slightly modified gear grind sound - Fixed wrong listener position for track and car cameras in some situations - added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang - added templates for Porche Vol. 1 cars - fixed excessive brake light brightness on Ford Mustang - minor graphics fixes on Triple Pack cars - [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE] - [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918] - Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini - Packers now use bump stop rates
1.8.1 - Launcher: reverted to pre-50 version of CEF for Vista compatibility - Launcher default theme: various fixes for tags (sorting, case sensitivity, cases where main car and upgraded car shared the same tag) - Added DRS signal in 488 GTB dashboard - Corrected inverted rear diffuser animation on 488 GTB - Launcher default theme: do not check for video resolution discrepancies in windowed mode - Tweaks on shadows bias, reintroduced last cascade fade in (reduce popup of distant objects) - Modding: Added INVERTED key in ANIMATION_ section (wing_animations.ini) to invert the animation - Corrected steer brake on McLaren MP4 12C and McLaren P1 - Fixed some drift cars UI tags to allow an easier filtering - Fixed lap validity reset on open tracks (see Nordschleife Touristenfahrten) - Fixed 488 GT3's digital performance meter - Tweaked Aventador SV exterior volume - Tweaked Praga R1 interior volume
1.8 - New Ferrari FXXK (Tripl3 Pack DLC) - New Ferrari 488 GTB (Tripl3 Pack DLC) - New Praga R1 (Tripl3 Pack DLC) - New Audi S1 (A1) - New Monza 66 Full Course (sopraelevata) - New Monza 66 Junior Course - Improved reflection quality - Improved shadow stability - Improved graphics performances - Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app - AI improvements on slower reaction after an impact, for more realistic collisions - Overlay Leaderboard now shows correct positions on the grid at race start - Fixed Laps app showing 0 as first lap - Fixed Race Control UI for the low resolution screens - Wrong direction penalty gets also time penalty - Added float clutch to SPageFilePhysics - Fixed turbolevel digital item showing a wrong value - Fixed various problems/timing on ghost cars - Fixed typo on sound distance attenuation for Lotus Evora GTC/GX - Fixed sample attack for BMW M3 e30 GrA/DTM limiters - Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay) - Fixed remote cars head movements in multiplayer and multiplayer replays - Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes - General improvements on V10 tyres for rolling resistance, flex, pressures and more. - Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS - V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra - V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R - V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R - Fixed ERS power output when battery is close to 0 and MGU-H is set to battery - Removed ERS cockpit controls for MGU-H and Recover in McLaren P1 - Improvement in performance for collision detection and physic solver - Fixed clouds when switching sessions - Returning to pit during a time penalty results in a greater time penalty - Fixed possible drive through cheat - Fixed blurred objects not working if speed was negative - Fixed hotlap mode: now valid laps will be correctly registered - Removed white flag: a new message will appear the moment the race leader starts his last lap - Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately) - Modding: rotating object support for cooling fans [ROTATING_OBJECT_0] in extra_animations - Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments
(+/-) Закрыть
(+/-) Установка
1. Установить игру в удобное для вас место на компьютере 2. Применить таблетку из папки NoDVD 3. Играть
(+/-) Закрыть
Системные требования:
Minimum: √ OS: Windows Vista,7,8,8.1 √ Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ √ Memory: 2 GB RAM √ Graphics: DirectX 10.1 (AMD Radeon HD 6450, Nvidia GeForce GT 460) √ DirectX: Version 10 √ Network: Broadband Internet connection √ Hard Drive: 35 GB available space √ Sound Card: Integrated
Торрент обновлен до версии 1.11.1, добавлены новые DLC от 22 декабря 2016
Раздача обновлена 26.10.2016 Версия игры обновлена до build 1.9 Добавлены все DLC
О боже, я не верю своим глазам. Это "песня" для симрейсеров. Спасибо
DLC Pack не устанавливается. Вернее установка проходит штатно, но машины из Japanese и Porche pack'ов не появляются, есть только из двух дримпаков
У меня всё на месте
sniper69
Обновлена версия
Ну и как поиграть в эту игру, если при запуске любого режима происходит подключение к Стиму, и там мне предлагают добавить эту игру в библиотеку? Зачем? Чтобы заблочили мой акк после этого? Но дивиди установил, не понимаю почему такое происходит. Переход Стима в автономный режим ничего не решил гонка без добавления игры в Стим не запускается. Прийдётся играть в более раннюю, но нормально взломанную версию. P.S. Вроде решил проблему. Сначала нужно установить папку с DLC, а потом уже папку 3DM.