20:03БронеКот: rutenii, Помогите разобраться! Если помидор — ягода, то кетчуп кетчуп это варенье? Как красота может спасти мир, если она все время требует жертв? Если мазохист попадает в ад, то он попадает в рай? Почему боксерские перчатки называют перчатками, если они — варежки?
04:34Чертёнок: Генпрокурор Карим Хан, который выдал «ордер» на арест Владимира Путина, был обвинен в сексуальных домогательствах. Руководящие органы инициировали внешнее расследование
19:55БронеКот: Чертёнок, Глянул - у вас в Таллине индекс down jonson к колбасе краковской крайне низкий
19:41БронеКот: Чертёнок, А какой у вас индекс сливочного масла?
16:47БронеКот: kvg-mur, Почему на свадьбе не принято разбивать бутылку шампанского об невесту? Это же, по существу, её торжественный пуск в эксплуатацию.
16:22БронеКот: kvg-mur, Ну..... Хорошую вещь браком не назовут
Язык: Русский, Английский, Немецкий, Французский, Испанский, Польский
Таблетка: Вшита (Reloaded)
Требуемая версия: Любая
Описание: Распакованное кумулятивное обновление от версии 1.0 до 1.3.0 Устанавливается на ЛЮБУЮ версию игры. (т.е. на лицензию, пиратку, репаки)
(+/-) полный список изменений от 1.1 до 1.3.0
Patch 1.1 release notes
· Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0: o Batu's Totem o Assassin's Blade o Will of Urgash · Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 cutom maps: o Brimstone’s Gold o Feuding Duchies o Fortress of Honour o Silence of the Ancestors · Optimized memory usage · Several AI tweaks: o Build order improvements o AI resource management improvements o AI does not convert captured towns if it can not be protected o AI does not build buildings in captured towns if it can not be protected o Improved decision making between building and unit purchase o Fixed marketplace usage (uses it when it is worth to use ) o Tuning on skill path choices for primary and secondary heroes o Improved cooperation among primary and secondary heroes o AI Captures mines faster o Increased efficiency for AI town defense o Advanced and basic town portal usage improvements · Balance and General Changes: o Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450) o Defend action gives +10 Might and Magic defense instead of +15 o Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7 o Heal and Regeneration requires 20 mana to cast (instead of 15) o Arcane Exalation III gives +3 Magic Power (instead of +2) o Arcane Ward III gives +3 Magic Defense (instead of +2) o Assailant III gives +3 Might Attack (instead of +2) o Charismatic Leader III gives +3 Leadership (instead of +2) o Defender III gives +3 Might Defense (instead of +2) o Destiny's Chosen III gives +3 Destiny (instead of +2) o Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7) o Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health ) o Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns) o Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%) o Idol of storms damage increased by 25% o Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)
· Skirmish AI tweaks: o Tries to defend all owned town (previously the AI focused on its starting town) o Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible o Always defends the last owned town if it can causes reasonable losses to the attacker hero o Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version o Further improvement of cooperation among primary and secondary heroes o Improved exploration and target priority o Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it. o Further improvement of Town portal usage o In case of an FFA the AI tries to attack and capture towns from a weaker player o FIXED: Sometimes the AI attacked a much stronger hero than itself o FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero o FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town) o FIXED: The AI ignored some neutral buildings o FIXED: Several smaller bug fixes · Combat AI tweaks: o General target choice improvement for the units o Improved ability usage o Improved racial ability usage o Improved ability selection and different builds for Magic/Might, Tears/Blood heroes o Improved creature ability usage · Gameplay improvements: o The unit setup after using the Tactics ability is remembered from battle to battle · Intel support: o Fog calculation o Variance shadow mapping vs. hardware shadow mapping · Balance tweaks: o Rage II-IV gives +10 Might Attack instead of +15 o Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10) o Guardian Angel: Good moral gives 70 racial points (instead of 100) o Retribution aura cooldown increased to 5 instead of 3 o Haste initiative bonus increased to 12 (from 10) o Slow initiative reduction increased to 12 (from 10) o Mass Haste initiative bonus increased to 6 (from 5) o Mass Slow initiative reduction increased to 6 (from 5) o Father Sky damage increased to 380 (from 353) o Idol of Air damage increased to 276/318/366 (from 240/277/319) o Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health) o Hour of Judgement bonus damage increased to 31% (from 21%) o Hell Hound Might Defense increased to 5 (from 4) o Cerberus Might Defense increased to 6 (from 4) o Kirin and Sacred Kirin movement reduced to 6 (from 7) o Kirin Magic Defense increased to 33 (from 32) o Sacred Kirin Might Defense reduced to 31 (from 33) o Sacred Kirin Magic Defense reduced to 33 (from 35) · Several bug fixes (Dynasty weapons, unit abilities, s, localization)
Online features: · Auto-matchmaking: let the game find an opponent for you. · Invite Friends: you’ll be able to invite players from your friend list directly in-game. · Official Map Tags: highlight official maps released by Ubisoft and others in the map selection screen. Bugs fixes: Abilities/Gameplay/Campaign: · Sanctuary - The "Challenge" ability had no functionality. · Sanctuary - The "Trail of Clouds" will completely stop the movement of enemy units that attempt to cross its area of effect. · Menu - The tooltips of the Reputation Abilities did not indicate the proper school they belonged to. · Campaign -The primary quest "The Choice” would not complete when the user upgrades his reputation after visiting an Arena. · Campaign - The hero could not interact with a Dragon Nexus near the town of Nar-Heresh. · Campaign – In multiplayer, the resources spawned outside the island on Tree of Plenty map. · Campaign - The user could not select a hero for the Epilogue campaign after previously visiting the other campaign tabs. · The Unyielding trait the user receives for finishing the Sanctuary campaign did not work. · The Barbarian Hero trait the user receives for the Wormchopper achievement did not work as stated in the deion. · Create Hero Panel's class specific ability name was not localized. Multiplayer: · The player that is attacked during a Multiplayer session by another player could not complete any Combat Achievements during that battle. · During Siege, one of the players remains on the map if the other player exits the session. · If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI. · There was no confirmation dialog when kicking another player from the lobby. · Some of multiplayer map names were displayed in English. · A previously saved session could not be finished after being reloaded. Not all the players rejoined the saved game. · Users that join a loaded game will still have their assets in the game. · The client remained on infinite loading screen when joining any Multiplayer server after a lost Internet connection Conflux: · The user could not buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until advancing a supplementary Dynasty level. · The information provided when using "Compare" was incomplete · The Online Profile displayed was one of the previous selected friends, when changing the tab to Online Profile after choosing Compare achievements option from the Friends list. · The Player statistics transferred from one player to another after using the "Compare" and "Details". · When selecting the "View online profile" option for a friend from the friends list, the achievements list shown remained that of the users. · The confirmation message received when trying to remove an active widget was not localized. · The user could not see the details and compare the achievements with others in "leaderboards" and "friends". · After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error was displayed and the Main Menu background disappears. · The user was unable to load any save while in game, after reconnecting to the Internet. Various: · None of the artifacts present in the Artifact Merchant menu have a deion.