20:03БронеКот: rutenii, Помогите разобраться! Если помидор — ягода, то кетчуп кетчуп это варенье? Как красота может спасти мир, если она все время требует жертв? Если мазохист попадает в ад, то он попадает в рай? Почему боксерские перчатки называют перчатками, если они — варежки?
04:34Чертёнок: Генпрокурор Карим Хан, который выдал «ордер» на арест Владимира Путина, был обвинен в сексуальных домогательствах. Руководящие органы инициировали внешнее расследование
19:55БронеКот: Чертёнок, Глянул - у вас в Таллине индекс down jonson к колбасе краковской крайне низкий
19:41БронеКот: Чертёнок, А какой у вас индекс сливочного масла?
16:47БронеКот: kvg-mur, Почему на свадьбе не принято разбивать бутылку шампанского об невесту? Это же, по существу, её торжественный пуск в эксплуатацию.
16:22БронеКот: kvg-mur, Ну..... Хорошую вещь браком не назовут
В оригинале: Naval War.Arctic Circle (.v 1.0.5.6) Разработчик: Turbo Tape Games Издатель: Paradox Interactive Год: 2012 Тип издания: RePack [Repack] Таблетка: Вшита Версия: .v 1.0.5.6 Язык интерфейса: RUS Язык озвучки: ENG Описание:
Naval War: Arctic Circle – стратегия в реальном времени, в которой вам предстоит сражаться против вражеских военно-морских и воздушных сил за власть и мировое господство. Военные действия будут проходить вдоль норвежского и британского побережий, через Исландию и Гренландию вплоть до Северной Америки и Северо-Западного прохода. В Naval War: Arctic Circle присутствуют обширная кампания, возможность игры в онлайне через локальную сеть и интернет, реалистичные модели погоды и войска, воссозданные на основе реальных. В игре представлены следующие фракции: США, Российская Федерация, Скандинавские страны и НАТО. Особенности:
* Огромная область игрового пространства игры, с более чем 35 миллионами квадратных километров открытого моря и побережья. * В игре представлены две кампании, повествующие историю со стороны России и НАТО. * Реалистичная модель погоды, с реальными последствиями для тактического и стратегического распределения ресурсов. * Реальные боевые единицы - все основные наземные, подводные и воздушные силы, как реально состоящие на вооружение, так и экспериментальные. * Он-лайн игра через локальную сеть и интернет. Системные требования:
Операционная система: XP, Vista, 7 Процессор: Core 2 Duo 1,8 ГГц Оперативной памяти: 2048 Мб \ 4096 Мб Свободного места на жестком диске: 1349 Мб Видеокарта: (256 Мб) Файловая система: FAT, NTFS Важно: перед установкой отключаем Антивирус и Файрвол Дополнительно:
(+/-) Особенности Repack'a:
--За основу взята Лицензия от Paradox Interactive-- Игра: * аудио качество 100% * видео качество 100% * эксклюзивный установщик * установка всего дополнительного Softa (DirectX, Visual C++, NET Framework) * все пути реестра сохранены * запуск игры через ярлык на десктопе или через меню пуск * для установки необходимо 512 Мб ОЗУ * примерное время установки 1 минут(а,ы) Патчи: * v 1.0.2.3 * v 1.0.3.3 * v 1.0.4.3 * v 1.0.5.6 * v 1.0.8.1 Разное: * игровые архивы не тронуты * за основу взята лицензионная копия игры от Paradox Interactive, обновлённая в Steam от 16.09.2012 Удалено: * ----- Автор Repack'a: * Fenixx
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(+/-) Установленные патчи:
(+/-) v 1.0.2.3
-GUI- * Fixed: CultureInfo not set when running French version of game causing GUI to fail to initialize. * Fixed: Scenario names and descriptions that's not localized will now fallback to English instead of just showing LOCID.
-Gameplay- * Fixed: Crash related to missiles targeting aircraft that lands on a base. * Fixed: Error in hitpoint damage calculations (damage will now be higher).
-Database- * Updated: Changed weapon trajectory on 'AS-4 Kitchen' missile from sea skimming to high altitude. * Updated: Increased terminal speed range on 'AS-4 Kitchen' missile. * Updated: Increased minimum weapon range and highest operating height on 'AS-4 Kitchen' Missile. * Updated: 'RIM-67 Standard ER Missile' can now target surface and also be targeted itself. * Updated: Increased effective weapon range on 'RIM-67 Standard ER Missile'. * Added: 2 'AIM-9 Sidewinder' missiles default weapon load in 'F/A Super Hornet'. * Fixed: Name on 'Sikorsky SH-60B Seahawk'. * Fixed: Name on 'Pyotr Veliky'.
-Input- * Added: Keyboard bindings for zooming in satellite map (PageUp and PageDown).
-Sound- * Fixed: Stopped playing menu music when opening Credits screen from main menu.
-Misc- * Updated: Upgraded to Unity 3.5.1f for improved memory management. * Updated: Properly unloaded textures created in memory during runtime. * Updated: Improved memory management to avoid fragmentation. * Fixed: Cleared object pools when exiting game to menu. * Fixed: Stopped trying to re-initialize game when exiting to desktop. Fixes FileNotFoundException reported in output log.
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(+/-) v 1.0.3.3
-GUI- * Fixed: Changed font in Victory/Defeat screen when using Norwegian language to handle special characters.
-Gameplay- * Fixed: Weapons that can target surface units can now target submarines that's on the surface.
-Database- * Added: Localization of "Tutorial 5: Radar". * Updated: 'C01S11: Wings of Retribution' scenario difficulty increased. Added more enemy air, reduced own. offensive units and added spotter for enemies. * Updated: Reduced effectiveness of torpedo decoy. * Updated: 'JAS-39 Gripen' Air superiority Amraam load increased from 4 to 6. Air superiority (LR) added 2 Amraam. * Fixed: 'C01S07: Baltic Breakout' victory condition for enemy could never be met. * Fixed: 'C01S12: Ragnarok Armada' victory condition. * Fixed: 'C02S06: Hide and Seek' victory condition for destroying airport. * Fixed: Removed trailing dialog entry in dialog before 'C02S07: Northern Lights'. * Fixed: Broken newspaper body before last Russian campaign mission. * Fixed: StrengthPercent is changed to percentages for jammers. * Fixed: Patriot SAM Base misnamed. * Fixed: Ronneby spelling.
-Input- * Fixed: Mouse wheel and keyboard not working for people that had previously played other Unity3D games that required DirectInput.
-Misc- * Fixed: Several causes of game crashing removed. Also added more logging to track down harder to identify ones.
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(+/-) v 1.0.4.3
-Sound- * Added: New background sounds for dialog scenes in campaigns.
-Gameplay- * Updated: Land installations already known to opponent sets active radar automatically at start of game. * Fixed: Rare crash related to group movement. * Fixed: Bug in visual and IR sensor logic that reduced range. * Fixed: Aircraft not moving forward when changing elevation. * Fixed: Unable to redesign detection as Undetermined after it has been marked as Foe due to mission settings.
-Database- * Added: 'Battle of Jutland 2030' multiplayer and skirmish scenario. * Added: TLAM weaponload for Astute submarine. * Updated: Moved location of subs in '01S06: Peekaboo in the Fjords'. * Updated: 'C01S03: Show of Force' made easier. Carrier group moved north, added extra P8's on Easy. * Updated: Increased limitation on IR range. * Updated: Increased range and resolution on Visual (binoculars added!). * Updated: Taurus KEPD-350 name updated, model changed, range tweaked. * Updated: Increased refueling tanks on F-35C and F/A-18 Super Hornet. * Updated: Increased fuel on KC767 and Midas tanker planes. * Fixed: Victory condition description in 'C02S10: Rear Guard'. * Fixed: Helicopters can no longer be refueled in-air. * Fixed: JAS-39 Gripen "Strike (Maverick)" loadout had wrong weapon.
-Input- * Added: Keybinding for toggling what view is maximized (map or 3D). Default key is 'Tab'. * Added: Framework for customizable input bindings. No GUI yet, but can be changed in NWACPrefs.ini. * Updated: Increased time mouse button has to be pressed before it's considered to be a drag command in the satellite map.
-Misc- * Fixed: Memory leak caused by terrain loading.
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(+/-) v 1.0.5.6
-GUI- * Updated: Removed possibility for fixed wing and helicopter to be launched together in a group in Flight Deck. Units that can't be launched together will be greyed out in flight deck. * Updated: Made clearer what units isn't ready for launch in Flight Deck. * Fixed: Problem selecting group from Units Panel after it had previously been selected.
-Satellite Map- * Added: Deselect unit/group by holding down left control button when clicking on the icon in the map. * Fixed: Properly destroyed Jamming vector line when loading new level.
-Gameplay- * Added: Gradual decline in hit % over range for multipurpose guns. * Updated: AI submarines will fire at all targets in torpedo range. * Updated: For missiles in groups, only one will perform sensor sweeps. This improves performance significantly when there's lots of action. * Updated: Missiles do not check sensors against units other than target (when they have a target). This also improves performance. * Updated: Increased chance of component damage on impact. * Updated: HighLevelOrders for launching AWACS air automatically goes to max altitude. * Updated: Tweaked HitPercent vs. air. * Fixed: Direct shots did not use GetHitPercent, ie. super laser gun effect. * Fixed: Aircraft to flee AA missiles that can be targeted, not engage them. * Fixed: Unable to change preferred time compression to same as set by other player (if lower than what already requested) in multiplayer game. * Fixed: When assigning new home base for unit, entire group changes home base as well if either group or main unit was selected.
-Scenarios- * Added: New multiplayer and skirmish scenario: "War of the Roses". * Updated: NATO submarines moved in "C01S10: Convoy 13 No Reply".
-Database- * Added: AlternatePositions list to GameScenarioGroup. If present, the group/unit will select randomly which of the alternate positions are chosen on scenario loading. * Added: Alternative sub positions added to Jutland scenario. * Added: CanRetargetAfterLaunch property to WeaponClass. Is on unless specifically set to false. Specifies whether a missile will search for new target if original target is lost/killed. * Updated: Updated Vymbel R-77 to AE-PD (higher range); kept old weapon for reference. This affects balance! * Updated: Reduce ammo on all CIWS weapons; count bursts not bullets. * Updated: Guns/gatlings shots/min reduced. * Updated: Guns with MaxSimultanousShots > 1 changed to 1. * Updated: JAS39 upgraded to E: longer range, supercruise. * Updated: Semiactive radar removed from missiles. * Updated: Reduced TimeBetweenShotsSec for some SAM missiles (using VLS). * Updated: Reduced TimeBetweeenShots for most SAM, AA missile weapons. * Updated: Increased speed for Mark 46, Mark 54 asw torpedoes. * Updated: Removed Gau12 gun from NH90 helicopter. * Updated: Increased max speeds for Virginia, Ohio and Astute submarines. * Updated: Increased max depth for Virginia. * Updated: Massive increase in fuel on tanker aircraft. * Updated: HitPercent for all CIWS incresed. * Updated: Reduced minimum range for AA guns. * Fixed: Sea Skua req weapon control (semihoming). * Fixed: Absalon radar corrected to Smart-L. * Fixed: F125 gun corrected to Otobreda 127 mm. * Fixed: Non-helo UAVs set minimum speed to non-zero. -Input- * Fixed: Missing mouse cursor on some systems. * Fixed: Reset input when game loses focus.
-Sound- * Fixed: Stopped all 3D sounds when playing victory/defeat sound.
-Database- * Added: Chaff to air superiroty fighters (Su-27, Su-35, Jas-39). * Added: "IsAmphibiousAssault" role for Wasp and Mistral. * Updated: Tweaked autumn temperatures.
-Gameplay- * Fixed: AI automatic and HighLevelOrder ASW operations.
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(+/-) Видео:
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Repack обновлён! * игра обновлена до версии 1.0.8.1. Ранее скачавшие могут Перехешировать и докачать (246 Мб), предварительно сменив название папки, той раздачи на: Naval War.Arctic Circle.v 1.0.8.1.(Paradox Interactive).(2012).Repack