This is raw changelog dump. With each new internal beta build, we are sending highlights to testers pointing out notable changes for that particular build.
The text below is simply stringing all these daily highligts into a long list, to give you a complete picture of what it takes to finalize a major game update.
Actually some entries from this long list were removed to avoid teasing you with stuff that is not yet relevant to this patch and will only be useful later.
*) Increased number of threads we can use on multi-core CPUs
(hyperthreading is ignored for this selection).
*) Tweaked behavior of the gearbox
*) New Korean font
*) Per wheel detection of surface substance for particle effects and
simulation
*) Cleaned up handling of lights vs. engine enable state
*) Allowed a slight overflow of text instead of dropping entire line in
space limited situations.
*) Removed cargo weight info from UI to increase available space.
*) Driver log contains source and destination even if it returns
without cargo.
*) Parking headlights generate a small beam instead of none
*) Tweaked distances ranges for mirrors.
*) XP is not formated like money on the delivery screen
*) Fixed error which could cause save failure when taking jobs within
the same city.
*) Less conservative shifting when driving uphill for automatic gearbox.
*) Various map fixes, note that due to fixes in terrain randomization,
there might be flying objects in parts of the map
*) Fixed rain above the highway bridge
*) Enlarged space for damage info to allow for larger localizations.
*) Fixed hole in railing on waterfront.
*) Magnum: Changed sideskirt texture for Route66 paintjob
*) Scania: More gauges in the interior
*) Volvo: Fixed lights and collisions
*) Iveco: Fixed interior icon
*) Iveco: Fixed intersection between wiper and windshield
*) Majestic: Fixed blur of Majestic dashboard when lower texture
quality is used
*) Volvo: Added Turbo and AdBlue indicators
*) Scania: Added AdBlue indicator
*) Scania: Added Oil indicator
*) Renault Premium, Iveco stralis: Fixed holes in the interior model
*) DAF: Adjusted position of roof lights
*) Fixed materials for some small light upgrades
*) Fixed sideskirts for trucks
*) Fixed textures for brick trailer LODs
*) Fixed misplaced parts on the oversized cargo flat bed trailer
*) More space for text on the garage detail and delivery screens
* More languages in the patcher (Galician, Norwegian, Swedish, Turkish)
* There was some cleanup in handling of the driving input (steering,
pedals). This is only internal change so it will be not visible
unless something got broken as result.
* Various map fixes (flying fences)
* Fixed blinkers and positional lights on Magnum
* Fixed disappearing bars on MAN dashboard.
* Physics tweaks
* Map fixes
* New command line parameter -nointro which will skip the intro
* Simple automatic gearbox now can report neutral
* Fixed texture coordinates on traffic lights
* Single retarder sound is used for all trucks
*) Fixed noise volume on high speeds
*) Removed sound from AI driver delivery event
*) Aadvisor related actions (job cancel, assistance service) work only
when advisor is visible
*) DAF: Fixed AdBlue gauge
*) DAF, Man, Majestic: Fixed gauges
*) Man: Fixed retarder stick animation
*) Various map fixes
*) Majestic: Fixed plate numbers
*) AI bus: Fixed flares on brake lights
*) Decreased influence of rolling resistance
*) Added rpm limiter
*) Various map fixes
*) Fixed floating unload point at sellplan
*) Fixed hole in anti-noise wall and wooden fence
*) Slowed down harvester blades
*) No rain area in the car factory tunel
*) Added version info to the physics.sii to improve compatibility with
mods for older version.
*) Fixed rotation of harvester blades
*) Improved rpm limited
*) Improved handling of garage upgrade cutscene
*) Added "hardcore simulation" option which controls features which
would be annoying for normal player (for example brake air pressure).
*) Fuel refill during emergency service now costs money.
*) Tweaks of idle throttle and torque
*) Magnum: Fixed wheel position
*) Fixed torque scaling at low RPM
*) Fixed parked cars in Rostock
*) Fixed grass in Dusseldorf
*) Removed money icon from adviser
*) MAN: Fixed wipers position and speed
*) More reasonable idle throttles for neutral and low gears
*) Fixed use of UK prefab in Koln
*) Tweak of the audio options UI
*) MAN: Fixed position of the retarder stick
*) Aligned AI lanes on UK crossing
*) Fixed entry lines on UK rundabout
*) Fixed fence in Stuttgart
*) Fixed center lane in Frankfurt and Stuttgart
*) Adjusted width of lines on gas station prefab
*) All exterior sounds and rumble sound made made 3d positioned
*) Fixed saving after sale of truck which is still used by dismissed
driver to complete delivery
*) All available jobs are accessible in job selection list
*) Loan installment payments changed so they do not get split on the
first day
*) The speed limiter can be now disabled in Options screen.
*) Some changes in parametrization in the torque-throttle-rpm mapping
and behavior of the idle throttle
*) Fixed garage name in player truck relocation ui
*) Enlarged the job window
*) The loan installments are rounded up
*) Added Georgian language to the game.
*) Stronger engine torque at low RPM's
*) Tweaked the behavior of sequential gearbox
*) As result of other changes it is now possible to have more than one
reverse speed in modded trucks.
*) Ferry route length displayed in job selection
*) Improved timing of loan payments
*) Advisor messages related to retarder, parking brake and air pressure
are not shown when gear is set to neutral
*) Fixed wrong lod on flat bed trailer.
*) Volvo: Fixed position of lights on the front grill
*) Fixed engine volumes
*) Fixed upgrades icon to avoid overlaps
*) Various map fixes
*) The clutch is now stronger
*) Fixed navigation lines on UK roundabout
*) DAF: fixed speed stick
*) Fixed animations of various pedestrians
*) Shadow added to Georgian font
*) Added new mouse control - mouse combined with steering and pedals. This feature is still work in
progress (it will need deadzones, sensitivity tweaks, more
final UI and integration to input wizard).
*) Added deadzone for the mouse controlled pedals
*) Temporarily increased engine torque at very low RPM's
*) Braking reverse was causing acceleration
*) Updated from GetLoc (both game and patcher)
*) Fixed bliner direction on UK fork prefab
*) Fuel price in Switzerland CHF matches the value shown on tables
*) Fixed crash if truck belonging to AI driver has vehicle broken by
missing mods
*) Fixed car transport trailer
*) Tweaked pedal gauges
*) Some improvements in force feedback - still work in progress
*) Defaults in upgrade shop are also used if original item is missing
*) Fixed setup of keyboard steering in the input wizard
*) More FF options and tweaks
*) Fixed suitability check for default accessories in upgrade shop
*) The motor brake now plays when the brake is activated automatically
*) Fixed railway underpass
*) Tweaked position of fence in sawmill
*) Use shorter name of city in the truck manager table
*) Changed terrain substance in quary to road dirt
*) Fixed dependencies on Scania and MAN badge accessories
*) We enabled some compiler options required for W8 app store
certification. It is possible that this might cause some problems.
*) Fixed controller selection and input wizard which was broken with
addition of the additional mouse driving mode.
*) Tweaked surface and collision rumble
*) Tweaked weight of glass cargo
*) Tweaked properties of road dirt material
*) Cabin chassis change now keeps only stock color/paintjobs
*) Some cleanup in the powertrain, hopefully nothing was broken as
result
*) Some FF tweaks
*) Fixed size of the controller options window.
*) Various internal cleanup. Hopefully nothing was broken as result.
*) Fixed missing leaves in flowerpot
*) Added no-weather for short bridge
*) Fixed hole in Milano
*) Various fixes in Zurich
*) Fixed position of give road sign in tradeaux warehouse
*) Fixed zfight at IT-FR tollgate
*) Fixed mirroring in Scania paintjob
*) Higher volume of retarder sound
*) Enlarged the discovery area in front of truck dealers
*) Experimental cvar g_income_factor for tweaking player income
*) Stronger clutch + connection speed of automatic clutch decreases if
the rpm decreases too much
*) Fixed wrong material settings on smallight upgrade
*) More testing drivers
*) Tweaked speed limit on some crossroad
We did several significant changes so unfortunately it did take long
time to get things back to a usable state.
The first major change is change of the map format from single file to
set of sectors. This change allows several people to simultaneously work
in distinct parts of the map and might allow coexistence of mods which
independently extend various distinct parts of the map. We also changed
format of several definition files to improve coexistence of some types
of mods. Existing maps in older formats need to be loaded in the editor
and re-saved before they can be used.
The second major change is addition of asynchronous loading.
Significant portion of the data is now loaded asynchronously to avoid
temporary pauses during the game. Note that currently there are still
things, mostly related to AI traffic, which do not support the
asynchronous loading so the pauses might still happen.
As side effect of work on multi-monitor support (still experimental),
the non-ui portions of the game now do not use letterboxing for
non-widescreen resolutions and instead they expand the vertical FOV.
Note that the advisor/on-hud mirrors are currently still positioned on
theirs letterboxed positions.
*) Improved robustness to missing data to some degree
*) It is possible to change length of transition area for clutch pedal
using g_pedal_clutch_range cvar
*) The engine now consumes fuel when left idle.
*) Various fixes and improvements of truck dashboard indicators and
backlight intensity
*) Various physics tweaks + even stronger clutch
*) Support for output of truck telemetry information for use by
third-parties (still work in progress)
*) Force feedback parameters were extracted to definition file so they
can be tweaked by mods
*) Added rumble-stripes to some prefabs
*) Fixed electro poll in the Sawmill
*) Fixed floating lines in recruitment agency
*) Tweaked "give road" sign
*) Fixed hole in forest mountain
*) Fixed missing light above 3rd door in garage
*) Magnum: Adjusted paintjobs, narrowed fenders
*) Fixed pavement in Bremen
*) Fixed alpha sorting for tunnel signs
*) Added stop lines to various prefabs
*) Fixed direction of arrows on roundabout signs
*) Adjusted curves on some crossroads to prevent AI crashes
*) Fixed shadows of some accessories
*) Fixed intensity of small light accessory
*) Fixed positions of accessories on frontgrills
*) Volvo: Fixed interior animations
*) Scania: Paintjob fixes
*) Various other map fixes
*) Fixed loading of older format of the model files. The model mods
should now work.
*) MAN: Fixed missing texture on some materials in interior and
sunshields.
*) Fixed shadows from rounded chrome light accessory
*) Reduced size of the memory pool on 32 bit windows from the value
we increased for 1.3.51 to reduce chance of running out of memory.
*) No additional emails are sent when player changes preferred brand.
*) Changed behavior of the weather after wait (e.g. rest) if the wait is
longer than one hour. If the g_bad_weather_factor cvar is lower 0.1,
a nice weather is always selected. If it is bigger than 0.9, bad
weather is always selected. Otherwise new weather is selected
randomly with probability matching the factor.
*) Improved behavior if the save contains more drivers than defined
in the data.
*) Fixed telemetry info when switching to different trailer.
*) Redesigned system of overlay signs to allow coexistence of several
mods.
*) Fixed possible crash when save happens while asynchronous load is
still in progress.
*) Tweaked generation of ruble stripe sound so they do not sound at
incorrect places on multi-lane roads.
*) Synced names of the additional drivers to cs-cz and de-de languages
(other languages use the english set of names).
*) Various map fixes
*) Improved conversion of the old maps to the new format.
*) Reduced strength of FF bumps from rear wheel
*) Fixed generation of superfine road collision
*) Synchronized driver names in all languages
*) Position and size of the texture used for map background is now
controlled from the data
*) Fixed crash when AI driver was delivering cargo to city which was
removed by removal of mod
*) Fixed crash when loading some modded models stored in old version
of pmg format. It seems that some third-party tool (used for example
for Chrome_Blue_Wheels.scs mod) generates incorrect headers in the
files.
*) Fixed possible crashing or corruption when asynchronously loading
data from zip-based scs files.
*) Improved uphill movement.
*) The load slot selection window is currently shown only if the game
crashed previously or if forced by new cvars g_force_load_selector
(per profile) or g_global_force_load_selector (all profiles). There
will be additional changes to this behavior related to missing mod
dependencies and general polish.
*) Parameters controlling the camera in the UI map are now part of the
def file.
*) The game does not crash when texture is missing (this was broken by
the addition of the asynchronous loading)
*) Improved behavior when overwriting existing profile
*) Improved versioning of the new map format.
*) Drivers stored in the saves are updated to match the changes in the
driver list (e.g. added/removed as necessary).
*) Fixed Slovakia label on map
*) Some fixes in Paris and other parts of the map
*) No rain on the cabin glass for Hi-Way
*) Exiting and re-entering the truck dealer might crash the game
*) The load slot selection window is now also shown if the latest save
depends on some missing mod or after load fails and provides more hints
about the issue.
*) Increased number of slots used for autosaves done at start of the
job. This way even if the player forgets to do manual save before
installing a mod, he now has to do several jobs before all his
autosaves will depend on it.
*) An in-editor edit_mark console command provides way to lock/unlock
sectors (listed in text file x;y) to avoid accidental modifications.
Note that the setting is runtime-only and it is not saved in the map.
*) The road look definitions were extracted from road.sii to
road_look.sii and support the multi-file approach.
*) Fixed possible hang during load
*) Physics tweaks in moving-off
*) Avoided crash when number of wheels decreases as result of mod
removal.
*) Mouse steering window hidden in truck dealer
*) Improved error reporting for some map issues
*) Fixed bugs in Birmingham, Bremen, Metz, Verona,
France (low poly models of trees), Poznan, Wroclaw and Szczecin
*) Fixed grass bugs in Czech, France, Luxemburg
*) Fixed rock and hole in Bern
*) Fixed cut planes in plymouth
*) Increased view distance for rail in Prague
*) Fixed overlay materials for some UK cities
*) Fixed possible crash when repeatedly teleporting to the same
location (e.g. truck dealer showroom)
*) More conservative shifting from 1 to neutral around idle rpm.
*) Fixed crash when starting the preview mode
*) Fixed accessories on Iveco Hi-Way (positions, light locators)
*) Repaired the tollgate_a4_poland prefab.
*) Changed mechanism used to specify which accessories are required and
updated accessories for all trucks accordingly
For this build we changed names of the sector files in map to be more
consistent and to prevent name conflicts when someone ventured too far
from the center during the map creation. The change is increase of
number of digits per component to 4 and use of explicit '+' sign
instead of additional zero for the positive values. If you have custom
mod map and can not reload it from the old single-file format, you can
easily rename the sector files using some mass renaming tool (e.g. from
Total Commander)
*) Fixed generation of collisions for superfine roads
*) Hi-Way is now available as preferred design during profile
creation.
*) Added fallback mechanism in case entire truck goes missing as a result
of mod removal.
*) Added missing textures for Hi-Way lights and paintjobs
*) Repositioned exhausts and sideskirt and sunshield accessories on
Hi-Way
*) Fixed position and angle of front mirror position on Hi-Way
*) Additional sunshield for Hi-Way
*) Improved error reporting for some problems with models.
*) Tweaked game parameters (price, unlock level) for Hi-Way paintjobs
and mirros
*) Fixed icons for some Hi-Way accessories.
*) Added rumble stripe sound for Hi-Way
*) Hi-Way dashboard: added temperature animation, added oil warning,
increased brightness
*) Fixed lighting issues with badge sign on Hi-Way
*) Fixed flipped image in front mirror on Hi-Way
*) Fixed normals on Hi-Way
*) Updated compatibility of Hi-Way exhaust accessory
*) Added new sideskirt accessory for Hi-Way
*) Fixed front stripe on Hi-Way paintjob
*) Color tweaks on Hi-Way paintjobs
*) Changed identifiers in truck dashboards for better flexibility.
*) Fixed display of wrong wheel damage after repair.
*) Fixed default for normal map enable cvar r_normal_maps in safe mode
to enable as currently there is no ui to change that.
*) New per-profile cvar g_force_economy_reset can force reset of the
economy data (e.g. job offers are regenerated, players current
job is canceled and it is relocated to the HQ).
*) Fixed crash if wipers or steering wheel were missing in model.
*) Fixed problems with older profiles utilizing Iveco brand.
*) Added shadow caster to the Hi-Way sideskirt plate.
*) Tweaked rumble stripe sound for all trucks
*) Updated retarder and exhaust sound for Hi-Way
*) Added incompatibility definitions for Hi-Way beacon accessory
*) Corrected price of Hi-Way doorstep
*) Fixed icon for Hi-Way doorstep accessory
*) Fixed glass panes in rain on Hi-Way
*) Updated price of diesel fuel in Czech and Poland to match the texture
*) Adjusted position of camera and mirrors in Hi-Way
*) Fixed missing texture for sideskirt stripe on Hi-Way
*) Adjusted standard headlights on Hi-Way
*) Improved robustness to removal of mods which add new cargoes.
*) Additional FF tweaks.
*) Fixed switching of pages in truck dashboards.
*) Fixed possible hang during precaching.
*) Updated names of AI drivers and added images. Reduced number of
drivers to 153.
*) Added vibration FF effect when engine is running. Strength can be
controlled from options.
*) Fixed right blinker in exclusive interior on Volvo FH16
*) Brighter blinker indicator on Volvo FH16
*) Corrected rear lamp on Magnum 2009
*) Tweaked speed text on Magnum 2009 dashboard
*) Adjusted lamps on Iveco Hi-Way
*) The gas station associated with the large garage should now work.
*) Fixed possible crash during autosave
*) Ability to disable normal maps from the options screen. Currently
only relevant for Iveco Hi-Way. There is no proper text for it yet.
*) Improved robustness to missing cities
*) Fixed missing landmark.
*) Fixed various bugs in map
*) Fixed additional case which could trigger repeated reset after load
*) Updated from GetLoc
*) Tweaked strength of FF effects.
*) Tweaked size of text field in the load slot selection screen
*) Fixed light mask on Renault Premium
*) Fixed position of light indicator in Hi-Way
*) Fixed difference in lighting in interior of Hi-Way
*) Fixed speed indicator in Hi-Way
*) Fixed visibility of icons in the border part of the map
*) Fixed duplicate sideskirts on the vehicle sold by truck dealer
*) Fixed blinker on Renault Magnum
*) Aligned speed indicator in Renaul Magnum dashboard
*) Fixed doorsteps in Majestic
*) Fixed locators in DafXF frontgrill
*) Adjusted logo for Majestic
*) Fixed materials on indicators in Volvo FH16
*) Adjusted beacon locator on Hi-Way
*) Exhaust on DAF XF it is now accessory.
*) Fixed fake shadow for Hi-Way
*) Fixed problem with loading of save when company goes missing.
*) Fixed incorrect calculation of in building generation.
*) Fixed bug in Poznan
*) Fixed signs in Czech Republic
*) Various other map fixes
*) Fixed head and cabin position info in telemetry output.
*) Improved FF behavior.
*) FF strength sliders are now <0;2> instead of <0;1> for more control.
*) Cvar s_rumble_enabled (currently no UI) allowing user to disable the
rumble stripe sound in case his driving skills cause it to be annoying.
*) Fixed issue with texture on Hi-Way
*) Fixed garage in Swansea to avoid Iveco crashing.
*) Removed grass patch from hotel yard in Mannheim
*) Fixed flying barriers near amsterdam
*) Improved model and texture of mirror accessory for Hi-Way
*) Fixed collision for Hi-Way
*) Fixed various flying barriers/walls
*) Fixed position of plate number on frontgrill for Hi-Way
*) Fixed ability to tweak orientation of the mirrors on Hi-Way
*) Fixed thickness and texture mapping on traffic light
*) Fixed artefacts on Hi-Way paintjob
*) Bottom grill moved under the bumper on Hi-Way
*) Adjusted names of some Hi-Way accessories
*) Fixed GPS display in Hi-Way
*) Hi-Way should now appear in quick jobs
*) Fixed shadows from roofgrills of all brands.
*) Fixed shadows for horn accessory.
*) The screenshot manager can now upload screenshots to the web. Note
that related new messages are not finished yet.
*) Fixes in Dover, Torino, Amsterdam
*) Fixed Polish tollgate
*) Reduced size of parking area on truck dealer prefab
*) Updated text on Hi-Way sunshield
*) Improved lights on AI vehicles
*) Fixed some Polish signs
*) Fixes in telemetry output
*) Too big screenshots are resized during upload
*) Improved lights all AI vehicles
*) Fixed speed meter in Hi-Way
*) Fixed hookups on Poland tollgates
*) Assigned default paintjob for Hi-Way
*) 6x2 and 6x4 variants of Hi-Way chasis
*) UK variant of Hi-Way interior
*) Added in-UI shadow for Hi-Way
*) Cleaned up the station (removed some dirt and pallets)
*) Various map fixes (tweaked signs and fixed hole in Milano
*) Flipped RPM and speed indicators in Hi-Way UK
*) Added icons for chassis accessories for Hi-Way
*) The UK Iveco truck dealers now sell the Hi-Way as well
*) UK companies generate quick jobs with Hi-Way
*) Fixed mirros in the UK variant of Hi-Way
*) Adjusted prices and unlock levels for 6x2 and 6x4 Hi-Way chassis
*) Improved lights on AI vehicles
*) Mirrored control light control stick in UK variant of Volvo FH16
*) Updated from GetLoc
*) Better texts in the screenshot manager, not final and not localized
yet.
*) Fixed missing ui_quarry text, currently not on GetLoc yet.
*) Tweaked automatic transmission.
*) The F8 functionality in editor now has its own "Recompute" button.
The old rebuild is currently not used.
*) Improved some error messages to provide more relevant info and added
several more error messages for problems in mods.
*) Saving of map from editor now detects changes against files in the
target directory instead of the files from the scs packs.
*) Fixed position of far-light indicator on Hi-Way
*) Defined incompatibilities between grill accessories on Hi-Way
*) Added particles to Hi-Way
*) Fixed fender attachment on Renault Magnum
*) Traffic slowed down at roadwork near Mannheim
*) Fixed missing give way signs on german gas stations
*) Fixed holes in horizon in some places in France.
*) Tweaked signs in various places of the map.
*) Added lights to log_trailer
*) Fixed collisions and visual in quarry
*) Fixed position of wheels and fenders on trailers: cement_cistern,
overweight
*) Adjusted specular on Scania
*) Increased range of steering non-linearity slider.
*) Gear shifting changes to improve behavior in hills
*) Editor: Added command for enumerating over all country border nodes
(g_next_border_node).
*) Added command for marking all items belonging to single country on
ui map (mark_country).
*) Editor: Reports conflicts in propagation of country codes from
borders over nodes.
*) Fixed check of the model uv coordinate mapping
*) Minor tweaks in Lyon
*) Various other map fixes
*) Fixed missing vegetation of prefabs
*) Additional gear shifting improvements
*) Some changes in braking to fix problem with lifting of vehicle front
*) Fixed visibility of the hookup points for side mirrors on UK cabins
in the truck customization UI
*) Improved view from the wide-area mirrors in Hi-Way
*) Adjusted co-driver name plate in Hi-Way UK
*) Fixed mismatch between wiper position and raindrop removal in Hi-Way
*) Fixed quarries in the map to account for prefab changes.
*) Fixed locators, collisions and shadowcasters in quarry
*) Fixed shadowcaster for thin light upgrade
*) Fixed roofgrill for Scania
*) Fixed no-weather area on crossroad